Keith Burlison
Keith Burlison
3D Modeler | Interactive 3D Designer
Dallas, United States

About

I am a Freelance 3D Artist with more than 15 years of industry experience. I am skilled at both hard surface and organic modeling. I have extensive knowledge of 3DS Max, Photoshop, and Z-Brush. I have shipped 5 AAA titles and I have worked on 40 freelance projects. I have experience with Architectural Visualization and 3D Printing. I create Motion Graphics using Adobe After Effects. I 2D|3D animate and rig characters and objects. I create UI elements. I have experience in Hard Surface Modeling, Prototyping, Wireframing, Modeling for AR|VR Apps, Volumetric Capture Cleanup, and creating Instructional and Promotional Videos. I know how to optimize content to work in XR. I create both realistic and stylized models as well as quality renders. I work at a fast pace producing high-quality art.

Portfolio: http://keithburlisondigitalartist.viewbook.com/album/kmb_3d_portfolio

LinkedIn: https://www.linkedin.com/in/keith-burlison-0a95a43

Technical Skills:

• Hard Surface Modeling
• Organic Modeling
• Environment Modeling
• Vehicle Modeling
• Weapon Modeling
• Prop Modeling
• High Poly and Low Poly Modeling
• Low Poly Modeling
• Texturing
• Creating UV'S
• Rigging And Skinning Characters, Vehicles, Props
• Rendering
• Motion Graphics
• 2D/3D Animating
• Prototyping in Figma
• Wires
• UI/UX Design

Software:

• Autodesk 3Ds Max
• Substance Painter
• Adobe Suite 6.0 Photoshop, Illustrator, After Effects
• Figma
• ZBrush
• 3D Coat
• Unreal Engine
• Unity
• V-Ray
• Marmoset
• Maya
• Blender

Other Specialties

• 3D Printing for Products
• 3D Printing for Board Games
• Augmented Reality
• Volumetric Video Repair

Work History:

• 6 Yrs 3D Designer | UI/UX Designer Samsung Electronics (SEA)
• 10 Yrs Keith Burlison Digital Artist: Freelance Digital Artist
• 8 Mo Media Tech Institute: Animation and Visual Effects Instructor
• 3 Yrs id Software: Environment/Prop Artist
• 3.5 Yrs Gearbox Software: Environment/Vehicle/Weapon/Prop Artist

Resume PDF

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Skills

Environment ModelingVehicle Modeling3D ModelingHard Surface ModelingHigh-poly ModelingLow-poly ModelingProp ModelingRigging3D Animation2D AnimationMotion GraphicsApp DevelopmentGame Development3D PrintingGraphic DesignTypographyPhoto-manipulation

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Quixel Suite
Quixel Suite
CrazyBump
CrazyBump
xNormal
xNormal
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
Sketchfab
Sketchfab
3DCoat
3DCoat
ZBrush
ZBrush
Mudbox
Mudbox
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Adobe XD
Adobe XD
Figma
Figma

Productions

    • Video Game
      Brothers in Arms: D-Day
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Gearbox Software
    • Video Game
      Brothers In Arms: Earned in Blood
    • Year
      2005
    • Role
      Environment Artist
    • Company
      Gearbox Software
    • Video Game
      Borderlands
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Gearbox Software
    • Video Game
      Brothers in Arms: Hell's Highway
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Gearbox Software
    • Video Game
      Doom
    • Year
      2016
    • Role
      Artist
    • Company
      id Software

Experience

  • Freelance 3D/Digital Artist at Keith Burlison Digital Artist
    Dallas, United States of America
    June 2012 - Present

    • Freelance 3D/Digital Artist

    • 3D Printing for Board Games

    • 3D Printing for Products

    • Animating for Unity 2D Sprites for Mobile Game Projects

    • Animating Unity 3D for Mobile Game Projects Using 3DS Max Character Studio

    • Key frame Animating Using 3DS Max

    • Vehicle Rigging

    • Character Rigging

    • Interior Renders for Architecture Using V-Ray

    • Environment Lighting

    • Create 3D Models for Unity Games

    • Create Sprites for Online and Casino Slot Machine Games

    • Create 3D Models for Mobile Games

    • Create 3D Models for Web Apps

    • Graphic Design and Logos

    10+ Years Industry Experience

    Keith Burlison Digital Artist June 2012-Present

    Freelance Digital Artist :Projects

    BB&CC Project (Dallas) (2015)

    Solera Car Garage: Freelance Digital Artist (2015)

    Portfolio: Garage 1, Garage 2, Garage 3

    •Took Art Direction from Client via Skype and Email.

    •Created Three Different Mid Poly Garage Environment Models for use in an HTML Engine

    •Created Models using Autodesk 3DS Max, Adobe Photoshop

    AJ Emoji Project (Dallas): (2015-2016)

    Emoji Project: Freelance Digital Artist (Project In Progress) (2015-2016)

    •Took Art Direction from Client

    Created Emojis using Adobe Illustrator

    Collaborated with Client

    Created Emoji Concepts

    Captured Dimensions for Advanced Imagination, Boardcraft- 3D Print Project (Plano): (2014)

    Necrovirus Game: Freelance Digital Artist (2014)

    Portfolio Renders: ArtStation

    •Freelance Artist for 3D Print Project

    •Took Art Direction from client via Skype and Email

    •Created intact Model and Damaged Model for 3D Print

    •Created 3D Model from Clients Reference using Autodesk 3DS Max, Adobe Photoshop and Pilgway 3D Coat

    •Assisted in the 3D Print process

    DevTeam7 Projects (Denver): (2013-Present)

    Freelance Digital Artist

    Oil Platform Project- MDK Games through DevTeam7: PC, Tablet Game (Project In Progress) (2016-Present)

    Simulator- Co-Owner/Lead Artist

    Render- Skectchfab Image

    •Collaborated in Pre-Planning

    •Created Oil Platform using Autodesk 3DS Max, use in the Unity Engine

    •Imported Models into Unity

    Conflict- MDK Games through DevTeam7: PC, Tablet Game (Project In Progress) (2015-Present)

    Mech Game MMO RPG- Co-Owner/Lead Artist

    •Collaborated in Pre-Planning

    •Created Concepts Models for Command Center, Power Plant, Turret, Turret Animations using Autodesk 3DS Max, Adobe Photoshop and Quixel Ddo

    •Created Low Poly Models for Command Center, Power Plant, Turret, Turret Animations using Autodesk 3DS Max, Adobe Photoshop and Quixel Ddo for use in the Unity Engine

    •Created Promotional Material

    •Imported Models into Unity.

    •Imported Animations into Unity

    •Set up Shaders in Unity

    3D Auras (2016): Freelance Digital Artist

    Augmented Reality Project

    •Took Art Direction from Client via Skype and Email

    •Optimized Models for use in Augmented Reality Engine

    •Created Low Poly Models, Baked Textures and Bump Maps from High Poly Models into Low Poly Models

    Battle of Troy: Mobile Phone App (2015)

    Portfolio- Images, ArtStation

    Intro Cinematic- ArtStation

    •Took Art Direction from Client via Skype and Email

    •Created Concept Art for Opening Scene Cinematic

    •Created Opening Scene Cinematic Models and Animations using Autodesk 3DS Max, Adobe Photoshop, Element 3D, Adobe After Effects and Pilgway 3D Coat

    Sumo Penguin: Mobile Phone App (2014-2015)

    Animations

    •Took Art Direction from Client via Skype and Email

    •Created all 2D Character game Animations using Puppet 2D for Unity

    Gladius: Mobile Phone App (2014-2015)

    •Took Art Direction from Client via Skype and Email

    •Created 2D Character Game Animations using Puppet 2D for Unity

    Roulette: Casino Game (2015)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models for Roulette Game for use in Unity Engine

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Set up Models in Unity.

    •Created Shaders in Unity

    Baccarat : Casino Game (2015)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models for Baccarat Game for use in Unity Engine

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Set up Models in Unity.

    •Created Shaders in Unity

    Embark: Mobile Phone App (2015)

    •Took Art Direction from Client via Skype and Email

    •Collaborated with Client on Design

    •Created Embark Icons using Adobe Photoshop

    Dobeck Performance : Mobile Phone App (2014-2015)

    Portfolio- ArtStation, Portfolio

    •Took Art Direction from Client via Skype and Email

    •Collaborated with Client

    •Created High Poly Mid Poly and Low Poly Models for Motorcycle Simulator for use in Unity Engine

    •Created Harley Model using Autodesk 3DS Max, Adobe Photoshop

    •Rigged Harley Motorcycle and Rider

    •Animated Harley Motorcycle and Rider (Start Animation, Stop Animation, Shift Gears Animation, Brake Animation)

    •Imported and Optimized Bike Rider, Kawasaki Ninja, Porsche, Driver for use in the Unity Engine

    •Created Low Poly Models, Baked Texture information into Low Poly from purchased High Poly Models

    •Rigged Porsche an Driver

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Set up Models in Unity.

    •Created Shaders in Unity

    Blocked: Mobile Phone App (Project On Hold) (2013)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created Splash Screen 3DS Max, Adobe Photoshop

    •Created 2D Sprites

    Blob : Mobile Phone/Tablet App (Project On Hold) (2013)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Created Splash Screen 3DS Max, Adobe Photoshop

    •Created 2D Sprites

    Stud 21 : Casino Game (2013)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models for Stud 21 Casino Game

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Created Shaders in Unity

    Twisted 21 : Casino Game (2013)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models for Twisted 21 Casino Game

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Created 2D Sprites

    •Animated 2D Sprites

    Soccer Shootout: Casino Game (2013)

    •Took Art Direction from Client via Skype and Email.

    •Created High Poly and Low Poly Models for Twisted 21 Casino Game

    •Created Models and Animations using Autodesk 3DS Max, Adobe Photoshop

    •Created UI using Autodesk 3DS Max, Adobe Photoshop

    •Created 2D Sprites

    •Animated 2D Sprites

    Bingo Bonanza: Casino Game (2013)

    Portfolio- Image

    •Took Art Direction from Client via Skype and Email

    •Created Bingo Bonanza Icons using Photoshop

    Beema Visual Environments Project (Canada) (2013-2014)

    Multimedia Project: Freelance Digital Artist

    Beama NYE Plympic Plaza Project 2014

    Beama Dodge Dart Project (2013)

    Beama Beaker Project (2013)

    •Took Art Direction from Client via Skype and Email

    •Optimized Model for use in Projection Engine

    •Unwrapped UV’S for Multimedia Project using Autodesk 3DS Max and Photoshop

    SMB Investments Project (Dallas): (2013)

    Crack O Donn Independent Beer Company: Freelance Digital Artist (2013)

    •Took Art Direction from Client

    •Created Beer Label using Adobe Photoshop

    •Created Beer Advertisement using Adobe Photoshop

    Collosoball Project: Freelance Digital Artist (2013)

    •Took Art Direction from Client

    •Created V-Ray Product Render

    •Created Model using Autodesk 3DS Max, Adobe Photoshop and V-Ray

    IDF Global Project (Chengdu, China): (2013)

    Hotel Xintiandi Shanghai Luxury Hotel (The Langham Hotels) Grand Ballroom Room V-Ray Render: Freelance Digital Artist (Render of Model by IDFGlobal, Furniture by IDFGlobal)

    Portfolio Renders: ArtStation, Portfolio, Panoramic View

    Actual Grand Ballroom Room: Image

    •Freelance Artist for the Hotel Xintiandi Shanghai Luxury Hotel Grand Ballroom V-Ray Render to show prospective clients

    •Took Art Direction from client via Skype

    •Created Environment Model, Props and Textures from clients reference images per Clients request Autodesk 3DS Max and Photoshop and V-Ray

    •Lit Environment using V_Ray Lighting, Rendered Environment with V-Ray

    DEE3 Inc Project (Dallas): (2012-2013)

    IPhone 5 and IPhone 4 Case: 3D Print: Freelance Digital Artist

    Portfolio Renders: Portfolio

    •Freelance Artist for IPhone 5 and IPhone 4 Cases

    •Took Art Direction from client via Skype

    •Created 3D Model from Clients Blueprints

    •Assisted in the 3D Print process

    John Hall Project (Houston) (2013)

    Mech Game for PC, XBox 360, PS3 (Project On Hold): Freelance Digital Artist

    •Artist for unreleased Mech Game Project for the PC, XBox 360 and PS3

    •Took Art Direction from client via Email and Skype

    Airplane Hangar Environment: Freelance Digital Artist (2013)

    •Created Airplane Hangar Shooting Range Environment Model, Props and Textures from Internet Reference using Autodesk 3DS Max and Photoshop

    •Created High Poly and Low Poly Models

    •Created Normal Maps, Specular Maps, Ambient Occlusion Maps

    Mech Model: Freelance Digital Artist (2013)

    •Created Mech High Poly Model from Clients Concept Art using Autodesk 3DS Max and Photoshop

    Dreamlight Studios Projects (Sweden): (November 2012-Present)

    The Pit for Daz Studio: Freelance Digital Artist (2012)

    •Portfolio Renders: ArtStation, Portfolio

    •Took Art Direction from client via Skype and Email

    •Created The Pit- Created all Models, Textures and Props for use in DAZ Studio

    •Created all High Poly and Low Poly Models using Autodesk 3DS Max and Photoshop

    •Created all Normal Maps, Specular Maps, Ambient Occlusion Maps

    Crash Scene- Daz Studio: Freelance Digital Artist (Work In Progress) (2013)

    •Portfolio Renders: ArtStation, Portfolio

    •Took Art Direction from client via Skype and Email

    •Created Crash Scene Environment- Created all building models, rock models, textures and props for use in DAZ Studio

    •Created all Environment High Poly and Low Poly Models using Autodesk 3DS Max, 3D Coat and Photoshop

    •Created all Normal Maps, Specular Maps, Ambient Occlusion Maps

    Destroyed City- Daz Studio: Freelance Digital Artist (2012)

    Portfolio Renders: ArtStation, Portfolio

    •Took Art Direction from client via Skype and Email

    •Created Destroyed City- Created all Building Models, Textures and Props for use in DAZ Studio

    •Created all High Poly and Low Poly Models using Autodesk 3DS Max and Photoshop

    •Created all Normal Maps, Specular Maps, Ambient Occlusion Maps

    Cloud City Project- Daz Studio: Freelance Digital Artist (2012)

    Portfolio Renders: ArtStation, Portfolio

    •Took Art Direction from client via Skype and Email

    •Created 3D Sci-Fi floating City Environment- Created all models, textures and props for use in DAZ Studio

    •Created all High Poly and Low Poly Models using Autodesk 3DS Max and Photoshop

    •Created all Normal Maps, Specular Maps, Ambient Occlusion Maps

    Old Fogey Games May 2013-Present

    Co-Owner/Artist

    •Created Old Fogey Games Company Website- Images

    •In Charge of Marketing- Created Advertisement for Twitter and Facebook- Images

    •Created and updated Social Media (Twitter, Facebook Page)

    Educational Game for I am Better Than: Mobile Phone App : Freelance Digital Artist (Project Postponed) (2014)

    •Educational Math Game

    •Collaborated on Game Play with Client

    •Came up with Game Play Idea and Animations

    •Created Concept Art

    Warp Zone: Mobile Phone App (2014)

    Images

    •Collaborated on Game Play

    •Finished and Adjusted Game Art, Game Icons, App Icon and Animations

    Puck King: Mobile Phone App (2013)

    Images

    •Collaborated on Game Play

    •Finished and Adjusted Game Art, Game Icons, App Icon and Animations

    Ricochet Extreme: Mobile Phone App (2013)

    Portfolio- Image

    •Created App Icon

    Karl Patton- SMU Freelance Project (Dallas):

    Project Storm: Freelance Digital Artist (2012)

    •Took Art Direction from client via Skype and Email

    •Created Steel Mill Environment Models,Textures and Prop Animations from Clients Concept Art for an Internet Oil Commercial using Autodesk 3DS Max and Photoshop

  • Animation and Visual Effects Instructor at Media Tech Institute
    Dallas, United States of America
    May 2015 - December 2015

    Animation and Visual Effects Instructor

    •Helped create the Animation and Visual Effects Curriculum and Lesson Plans for Media Tech Institute

    •Illustrator- Taught the Basics of Adobe Illustrator on an Intermediate College Level

    •Photoshop- Taught the Basics of Adobe Photoshop on an Intermediate College Level

    •Adobe After Effects- Taught the Basics of Adobe After Effects, the basics of Motion Graphics and the basics of 3D Element on an Intermediate College Level

  • Artist at id software
    Richardson, United States of America
    August 2009 - January 2012

    • Artist on Doom

    Doom: Environment/Prop Artist (Bethesda Softworks)

    •Took direction from Art Director, Art Lead, Concept Artist and Designers to create detailed assets for realistic environments under tight deadlines

    •Created detailed realistic high poly environment/prop models from concept drawings and normal reference material to generate maps for low poly assets using id Tech 5

    •Worked with Art Lead and Level Designers to create tiling modular assets

    •Worked with Level designers and Programmers to create cover objects

    •Worked directly with Programmers to create and implement destructible objects

    •Created detailed high poly sculpted assets from concept drawings using 3d Coat and Zbrush

    •Managed multiple modeling assignments concurrently

    •Worked closely with Level Designers during pre-production and production

    •Constantly up to date with latest software packages

    •Checked in Outsourcing. Corrected outsourcing errors. Optimized outsourcing models for better performance

  • Environment Artist at Gearbox Software
    Plano, United States of America
    July 2005 - October 2008

    Borderlands: (2K Games) Environment/Prop Artist

    •Worked closely with Level Designers during pre-production and production

    •Created high poly environment models from concept drawings to generate normal maps using 3DS Max and X Normal

    •Created low poly environment models

    •Textured environment models

    •Imported models into the Unreal Engine and set up shaders in the Unreal Engine

    Brothers In Arms: Hell’s Highway:(Ubisoft) Environment/Prop Artist

    •Created realistic, detailed finished models using reference material under tight deadlines

    •Created high poly vehicles, weapons and environment models to generate normal maps using 3DS Max

    •Created low poly vehicles, weapons and environment models

    •Created high poly sculptures using Mudbox

    •In charge of creating tactical maps and low poly skybox models

    •Worked with Art Lead and Level Designers to create tiling modular assets

    •Worked closely with Level Designers and Lead Artist to create cover objects and destructible objects

    •Worked closely with Programmers to create and implement destructible objects

    •Textured vehicles, weapons and environment models

    •Imported models into the Unreal Engine

    •Set up shaders in the Unreal Engine

    •Checked in Outsourcing

    Brothers In Arms: D-Day:(Ubisoft) Environment/Prop Artist

    •Created realistic detailed low poly vehicle models and low poly environment assets on the grid for Sony PSP title using reference material under tight deadlines

    •Worked closely with Artist, Level Designers and Programmers during pre- production and production

    Brothers In Arms: Earned in Blood:(Ubisoft) Environment/Prop Artist

    •Cog Program

    •Created low poly skybox models under tight deadlines

    •Optimized environment models and textures for use in the Unreal Engine

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